Our home star is dying. A handful of keepers and a chat full of strangers are all that hold back the dark.
A 24/7 co-op tower defense, rendered live and ruled entirely by chat. No client. No download. You play by typing.
type !play in chat to take your place on the wall · follow to play
You're not watching a trailer. This is the actual game, running right now — and the chat beside it is the controls.
Whatever the chat types, happens. Towers rise, the Beacon holds — or the dark gets in.
No account on our end, no install. Open the stream, type in chat, and a lantern bearing your name lights the line.
Type one word in chat to take your place among the Lightkeepers for the next siege.
During dusk, place towers on the grid — name the building, then the cell. They build instantly.
Night falls and the Gloam closes in — any that reach the Beacon claw at its heart until it falls. Every wave climaxes with a towering boss — bigger and meaner each time — that you must fell before the wave will end. Reinforce, power up, and repair what they break.
!repair it.A handful of words run the whole war. Type them in the Twitch chat — an optional !, any casing.
!join). You re-enrol each round — type it again after a result screen to play the next one.!build <type> <cell> — e.g. !build cannon C4. Types are arrow, frost, cannon and wall. Short form !b; either order works (!b C4 arrow).!upgrade C4 — three tiers, each stronger with new looks (twin-shot arrows, a burning mortar, a six-target blizzard…). Each upgrade roughly doubles in price. Short form !u.!repair C4 (short form !r). Costs a fraction of the build price — always cheaper than rebuilding.!g.!skip during a build phase, the timer is cut and the next wave begins at once.!me. Type !help any time for the full command list.Every foe that crawls out of the cold wears a rarity. Its colour tells you how much it's been fed — the same beast, hardened. The mix climbs the deeper a siege runs, and the better your chat holds the line.
A given beast at a given rarity always has the same stats — no spongey surprises. We never inflate a mob's base health; we send a rarer one. Bosses are epic; on the late, hard waves of a dominating lobby, one may rise legendary — blazing orange and twice as brutal.
Fast, fragile, and never alone — a tide of them tests every gap in your wall.
Slow, heavily plated. Arrows just chip it — let one reach the Beacon and it hammers hard.
Pours health into everything around it. Ignore it and the whole wave turns spongey.
Bursts into a knot of runners when it dies — punishes a sloppy overkill at the worst moment.
Flickers in and out of sight and shrugs off half of all physical hits. Cloaking can't hide it from magic.
Every wave ends with one — a towering juggernaut that must be felled before the night will turn. It grows bigger and meaner each wave, smashing walls and towers as it lumbers for the heart. Rarely, it rises legendary: orange, vast, and twice as deadly.
Base stats shown. The crowd in chat, the depth of the night, and a beast's rarity all scale these up — the bigger the lobby and the better you hold, the rarer and fiercer the dark that answers.
VOXY is our home star, and it is going out. On the fallen worlds below, a single Beacon still burns — a ring of warm light in an ocean of cold.
Out of that cold comes the Gloam: runners, brutes, things that drink the light. Each night they press inward — any that reach the Beacon tear into its heart, and it does not mend between waves. Let it gutter out and the Beacon falls.
You are the Lightkeepers — a chat full of strangers, raising lanterns shoulder to shoulder. Hold till dawn and VOXY burns a little brighter. Forever.
The siege is happening whether you watch or not. Pull up a lantern.
follow twitch.tv/playvoxy, then type !play